Cannon

Thursday, 20 January 2011


Cannon from Robyn Russell on Vimeo.


I decided to take part of the storyboard i had created for my title sequence and animate a small part of it. My idea is to have a cannon shooting out of the screen and then forming an island. I had a bit of a problem working out the timing for this sequence because i wanted the cannon to be faster as it came at the screen but i couldn't quite seem to get the timing right. I think the animation works though, i really like how it completely  moves off the screen and then something different happens. The next stage was to add appropriate sound, just to give it something else.


Cannon from Robyn Russell on Vimeo.


Again this is the same sequence, except this time i have added an explosion noise to it. It gives the animation more of a realistic feel and i timed it just right so that when the cannon stopped moving the ball would be fired out accompanied by the noise. I also manipulated the sound to last longer so that as the screen was washed out it would still have some echo to it. What i'm not so sure about is the sudden stop of the sound.


Cannon 3 from Robyn Russell on Vimeo.


With this sequence i cut some music from the Pirates of the Caribbean score and added it to the animation. what i think is appropriate about this music is the fact it builds up to a crescendo. Obviously it cuts out before you reach it because i have only animated 10 seconds, but through the rest of the sequence it would be good. Its timing was important so that the crescendo was just building when the zoom in on the island happened.


Generally i am really happy with these animations, i think the concept works and it ties into my original idea. the next step is to start working on animating within the island. This beginning sequence is not set in stone and i have some tweaking to do to it but it has given me something to work from.

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