Ident assets

Saturday 5 February 2011


Today i put together a range of assets that i am going to use within my idents. I story-boarded my ideas and from there decided which assets would be applicable. My original idea was to take assets from the title sequence but i decided i wanted to do my idents differently, but still in keeping with the style. 


For one of my idents i plan to animate a 'message in a bottle'. Once i had drawn the first bottle (bottle on the left) i decided that it wasn't exactly what i was looking for because i didn't really have the detail i wanted and it wasn't very.. inspiring. So i went back to the drawing board, and designed the bottle on the right. This bottle is much more detailed, it also holds a message in the bottle which is good, it adds another authentic quality to the design. Also if this were played before the actual title sequence you  could assume that it would the map from within this bottle. 



These are the drawings i intend to use for both the sequences involving ships. I was going to make them the same ship, as you can see there are similar qualities within each. But i decided that because they were separate idents and there are hundreds of different pirate ships that the idents should reflect different ships. 


Above are the varying amounts of smoke and water ripples i intend to use within the sequences. I did a varying amount in styles and sizes so that when it came to animating that there would be different properties within each which would maybe be applicable to certain things opposed to others. 






















Once i had scanned in all the assets i was going to use, i vectorised the images which mean't they would be easy to import. I did them all as separate layers because i may be using some in one ident and some in another and criss crossing them so its important that they are individual so they can be imported separately.

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